It Doesn't Have To Be Right…

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Wheel of Time 14: A Memory of Light, Robert Jordan & Brandon Sanderson

And so the Wheel of Time finally rolls to a halt. After fourteen volumes in what was intended to be a ten-book series, and the literal death of the author. It has been a slog, a brain-rotting plod through some of the worst prose ever to appear between two covers. Jordan had no discipline, seemed to think a plot meant merely moving characters around on a map, or, occasionally, not moving them, and used quirks and silly habits to define each of his cast, who behaved like teenagers. Sanderson, who wrote the last three books, is little better. He may treat the characters like adults, but he doesn’t understand what a chapter is. In A Memory of Light (2013, USA), there is a chapter which describes every skirmish of the Last Battle over a single day and is nearly 200 pages long. And is then followed by three much shorter chapters, also covering the Last Battle on that same day. Sanderson’s prose is also somewhere around the same level as Dan Brown or RA Salvatore:

Simply rob anyone who was not poor. Of course, that would just make everyone poor in the end.

… a skim of ebullience over sombreness.

The beasts yelled, howled and screeched depending on the orifice they’d been given.

Cooked bodies. To them, it was like the aroma of fresh bread.

… as the trumpets sounded in the air.

The houses had the feel of mice clustered together before a cat.

The Last Battle is the centrepiece of the novel, it’s what everything has been leading up to over thirteen fat books. It takes place on the Field of Merrilor, which is actually a random piece of ground on the border between two countries. No reason is given for the name, or why a random section of countryside should deserve a name. In real history, battles are named for nearby towns or villages, such as Waterloo. The nearest town or village to the Field of Merrilor is– oh, there isn’t one.

While all this is going on, Rand is battling the Dark One in some sort of place outside of time and space. This fight seems to involve each of them showing each other what the future will be like if either of them survives, and shouting at each other IN ALL CAPS.

The whole thing is dragged out so much, it’s mind-numbingly boring. We know the good guys are going to win because Mat is a tactical genius – despite the fact the bad guys hugely outnumber them and have an actual superhero leading them. There are, of course, other battles going on elsewhere – three of them, in fact. But they’re soon lost and everything shifts to the Field of Merrilor. I’ll say one thing in Sanderson’s defence: he finds some novel uses for Travelling (but then everything else the Aes Sedai and Asha’man do is just your standard AD&D battle magic).

Pretty much all of the central cast survive to the end of the book, although Sanderson throws a few bait-and-switches in order to make it happen. The Forsaken… I’d completely lost track of who was who. They’ve changed names and appearances throughout the series. Nor did they seem to do much except whinge at each other. In fact, for much of the novel, if not the entire series, the biggest hurdles the good guys had to face were other good guys. The Seanchan invasion. The Children of Light. All the various factions. And, after all that, the bad guys turn up in overwhelming force, with hundreds of thousands of Trollocs, every other nasty creature that’s been named in the previous thirteen books, and an actual army, with its own wielders of the One Power, from some other part of the world that’s been mentioned perhaps twice in the entire series…

The Wheel of Time is not a good series, and A Memory of Light is not a good novel nor a good end to the series. I’m glad I finally finished the series. I’m also slightly astonished I bothered to read it all.


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Towers of Midnight, Brandon Sanderson

The thirteenth book of the Extruded Fantasy Product that is The Wheel of Time, and the second written by premier Extruded Fantasy Producer Sanderson after Jordan’s death. This is the end-game of the series – and has been for several books – and there’s still one more humungous tome to go.

Rand al’Thor has finally grown up (it’s only taken him twelve books), and proves that when he puts his mind to it he has, well, super-powers. But he doesn’t use them to defeat the bad guys because that would end the story real quick. Meanwhile, Egwene is trying to get the Aes Sedai behind her, but someone is murdering sisters in the White Tower, so Egwene arranges an ambush in Tel’aran’rhiod, the dream world. Perrin Aybara finally accepts what people have been telling him for around seven or eight books, that he’s not just a blacksmith out of his depth but the actual leader of an actual army – oh, and he turns out he’s even more powerful in Tel’aran’rhiod than Egwene because of all the wolf dream stuff. Mat Cauthon still eyes up every woman he meets and tries to work out which of his friends he should introduce them to, but he also rescues Moiraine (remember her?) from the Aelfinn/Eelfinn (one of the genuinely dramatic bits of the novel, to be fair). Oh, and he invents cannons, as well. Elayne is, well, Elayne spends the novel being pregnant and being a queen. And there’s some weirdness going on at the Black Tower, with an increase in toxic masculine behaviour (!), and something preventing those there from Travelling out (gosh, not an obvious piece of foreshadowing at all).

There’s a few other bits and pieces going on, and a handful of sections from the POVs of supporting characters – but it still feels like there’s a lot of verbiage for very little actual progress. By the end of Towers of Midnight (2010, USA), the good guys have a gigantic army gathered at the field of Merrilor, which I think puts them in place for the Last Battle… Incidentally, I don’t recall any actual towers of actual midnight being mentioned in the novel, other than in the glossary (which places them on the Seanchen continent – er, what?).

On the plus side, Nynaeve loses her braid, so there’s no more pulling of it (although it doesn’t stop Sanderson from repeatedly mentioning she wants to pull it). Sanderson clearly doesn’t have Jordan’s fascination with spanking, but every female character is introduced with a description of her breasts. There are also lots of descriptions of clothes, mostly female. The prose reads like it was dictated (which is how I believe Sanderson “writes”), the sort of narrative scramble created by someone who puts things down as they think of them. There must have been some planning, of course, given the vast cast (ugh) of the series and the even vaster wordage, but was that Sanderson or Jordan?

Sanderson doesn’t appear to know what a chapter is. There are 57 in this novel. Each one contains sections from the POVs of the different lead – and supporting – characters. The chronology is more or less linear, but there’s no structure or logic to which narrative thread follows which – sometimes, several sections follow one POV, other times it flips between several in a single chapter. It’s not as if the chapters were all the same length, either. I couldn’t work out what in story terms signalled the end of one chapter and the beginning of the next.

There’s only one more book to go: A Memory of Light (2013, USA). There’s a lot of heavy lifting needed to finish off the story – which no doubt explains its 350,000+ words.

We shall see how that goes.